AI Insights · Timothy · January 2022
Top 5 Historical Games on iOS in Australia Q4 2021
Discover the performance of the top 5 historical games on iOS in Australia during Q4 2021. Data from Sensor Tower reveals insights on downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top 5 historical games on iOS in Australia demonstrated varied performance in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game's performance during this period.
Royal Match from Dream Games saw a steady increase in weekly revenue, peaking at around $117K in the final week of December. Weekly downloads fluctuated, with a notable rise to approximately 9K in the last week of December. Active users also showed a positive trend, starting at around 33.5K and reaching about 45K by the end of the quarter.
Rise of Kingdoms by Lilith Games experienced significant weekly revenue fluctuations, peaking at approximately $185K at the start of the quarter and ending at around $152K in the final week of December. Weekly downloads saw a sharp increase towards the end, reaching about 8.4K in the last week of December. The active user base also grew, starting from around 7.6K and more than doubling to approximately 12.6K by the end of the quarter.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. had a more modest performance with revenue peaking at about $4.2K in the final week of December. Weekly downloads peaked early in the quarter at approximately 3.4K and saw another rise to about 2.4K in the last week of December. Active users followed a similar trend, starting at around 7.8K and ending the quarter at about 6.2K.
Comics Bob from SayGames LTD saw gradual changes in weekly downloads, starting at around 1.7K and ending the quarter at approximately 1.3K. Active users decreased from about 4.9K at the start of the quarter to around 3.8K by the end of December.
June’s Journey: Hidden Objects by wooga had a stable revenue performance, peaking at approximately $63K in mid-October and ending the quarter at around $49.5K. Weekly downloads remained relatively low, peaking at about 1K early in the quarter and ending at around 657. Active users showed a slight decline from about 22K at the start of the quarter to around 20.4K by the end of December.
These insights, provided by Sensor Tower, offer a comprehensive view of the performance trends of top historical games on the iOS platform in Australia during Q4 2021. For more in-depth analysis and data, visit Sensor Tower.